Volume 25, Number 1
Yeonjeong Park1 and Min Young Doo2,*
1Department of Early Childhood Education, Honam University; 2Department of Education, Kangwon National University; *Corresponding Author
As blended learning moved toward a new phase during the COVID-19 pandemic, advancements in artificial intelligence (AI) technology provided opportunities to develop more diverse and dynamic blended learning. This systematic review focused on publications related to the use of AI applications in blended learning. The original studies from January 2007 to October 2023 were extracted from the Google Scholar, ERIC, and Web of Science databases. Finally, 30 empirical studies under the inclusion criteria were reviewed based on two conceptual frameworks: four key challenges of blended learning and three roles of AI. We found that AI applications have been used mainly for the online asynchronous individual learning component in blended learning; little work has been conducted on AI applications that help connect online activities with classroom-based offline activities. Many studies have identified the role of AI as a direct mediator to help control flexibility and autonomy of students in blended learning. However, abundant studies have also identified AI as a supplementary assistant using advanced learning analytics technologies that promote effective interactions with students and facilitate the learning process. Finally, the fewest number of studies have explored the role of AI as a new subject such as use as pedagogical agents or robots. Considering the advancements of generative AI technologies, we expect more research on AI in blended learning. The findings of this study suggested that future studies should guide teachers and their smart AI partner to implement blended learning more effectively.
Keywords: blended learning, artificial intelligence, systematic review, AI in education
Blended learning, which integrates face-to-face learning and online instruction (Graham et al., 2013), has become an increasingly popular learning format. Many scholars have predicted that blended learning will become the primary instructional approach in the post-COVID-19 era. Mali and Lim (2021) reported that blended learning was perceived more positively during the COVID-19 pandemic. It provided flexibility in learning and often compensated for the weaknesses of online learning, such as the lack of immediate feedback from the instructor, the lack of social presence, and low learning engagement (Boelens et al., 2017; Heo et al., 2022; Martin et al., 2022; Wang & Huang, 2018; Zydney et al., 2019). Although blended learning is not a new instructional approach, online learning experiences during the pandemic enabled educators and scholars to take a fresh look at the potential and power of blended learning as an effective instructional approach.
While many researchers have identified the effectiveness and efficiency of blended learning, Boelens et al.’s (2017) systematic review identified four challenges in blended learning: (a) incorporating flexibility, (b) stimulating interaction, (c) facilitating students’ learning processes, and (d) fostering an affective learning climate. Despite the effectiveness of blended learning compared to fully online courses, this systematic review highlighted the many challenges and obstacles that still exist with blended learning. On the other hand, Dziuban et al. (2018) pointed out that information communication and technologies (ICT) have made it possible to implement the online learning component of blended learning. Beyond the use of ICT for blended learning, scholars have predicted that artificial intelligence (AI) including learning analytics (LA) techniques, an intelligent tutoring system, and automated essay scoring, will be increasingly adopted in blended learning in the future (Dziuban et al., 2018; Floridi, 2014; Norberg, 2017). Balfour (2013) also predicted that these AI applications will help instructors use their time and resources more efficiently and wisely by reducing their repetitive or recurring tasks. In addition, if AI is properly applied to blended learning, the need for and expense of teaching assistants and technology support personnel for implementing blended learning may no longer be an issue (Zydney et al., 2019). Hwang et al. (2015) emphasized the important role of artificial intelligence in flipped learning as a potential research issue for making flipped learning more effectively.
In the late fall of 2022, the emergence of ChatGPT (generative pre-trained transformer) introduced by OpenAI gained unprecedented attention in society as well as in education (Adiguzel et al., 2023; Halaweh, 2023; Yu, 2023). The use of ChatGPT in education is expected to become a potential tool to support students’ personalized learning and to enhance students’ engagement in the setting of blended learning (Alshahrani, 2023). Despite the increasing academic interests about the potential of ChatGPT, few scholarly works are currently available in education because it takes time to examine the role of ChatGPT after its extensive application for several years.
With the increasing interest in AI in education (AIEd), numerous systematic literature reviews (SLR) have been published in the past two to three years. While many studies have illustrated general research trends (Chen et al., 2020; Chen et al., 2022; Guan et al., 2020; Li et al., 2022; Song & Wang, 2020; Tahiru, 2021), several examples have emphasized the balance between technology-based applications and theory-based practices. Although many studies have been conducted on AI applications in BL, few systematic reviews have exclusively focused on this topic. Therefore, we conducted a systematic review and provided an overview of the AI applications that can be used in blended learning. As a framework, we used Boelens et al.’s (2017) challenges in blended learning as well as the three roles of AI proposed by Xu and Ouyang (2021). Based on the research findings, we have provided suggestions for applying AI in blended learning formats to enhance the effectiveness and efficiency of blended learning.
Blended learning refers to a combination of multiple instructional approaches in various dimensions, to find the optimal teaching and learning approach. However, considerable research has emphasized the ambiguity of the term blended learning and its complex nature (Oliver & Trigwell, 2005). Thus, numerous studies have attempted to clarify the various concepts (Caner, 2012; Cronje, 2020; Driscoll, 2002; Friesen, 2012), develop several models (Graham et al., 2013), and categorize the cases of blended learning (Graham, 2006; Horn & Staker, 2014; Margulieux et al., 2016; Park et al., 2016; Singh, 2003).
Blended learning has been defined in different contexts (e.g., ranging from K—12 to higher education) and with different focuses (e.g., formal vs. informal learning), but it can be roughly divided into three phases. In the early phase, when blended learning emerged as a new concept, scholars highlighted the combination of face-to-face (traditional) instruction and computer-mediated (online) activities as the dominant perception of blended learning (Graham, 2006). The second phase was typified by various combinations of modalities, delivery media, pedagogical approaches, instructional technologies, and job tasks, all to answer the question: What is blended? (Driscoll, 2002; Mantyla, 2001; Singh, 2003). The third phase has been characterized by a mix and selection of activities that are thoughtfully integrated in a way to complement each other based on the strengths and weakness of each component (Garrison & Kanuka, 2004; Singh, 2003).
Some scholars have simply recapped the ever changing and evolving definitions of blended learning (Caner, 2012; Friesen, 2012; Hrastinski, 2019), but many scholars have attempted to connect the types of blended learning with practices in the real world (Horn & Staker, 2014; Margulieux et al., 2016). Since blended learning allows limitless combinations, the types of blended learning vary depending on (a) what is blended, (b) in what proportion they are blended, (c) how many instructional components are blended, and (d) in what order they are blended. Allen et al. (2007) classified blended learning into four categories based on the proportion of online learning from traditional (none), Web-facilitated (below 30%), blended learning (between 30% and 79%), to mostly online learning (above 80%). Horn and Stalker (2014) suggested four types of blended learning in the context of K-12 education: (a) the rotation model, (b) the flex model, (c) the self-blending model, and (d) the enriched-virtual model. Among these models, the rotation model was further divided into four types: (a) station-rotation, (b) lab-rotation, (c) flipped learning, and (d) individual rotation. Based on the taxonomy by Horn and Stalker as well as other definitions, Caner (2011) provided a decision tree to determine whether a course is blended or is another type. Margulieux et al. (2016) defined diverse cases combining aspects of face-to-face and online instruction in the context of higher education and categorized them into the mixed instructional experience taxonomy.
Many researchers have conducted systematic reviews and meta-analyses of blended learning to synthesize the findings of the increasing number of studies that have examined the effects of blended learning. Bernard et al. (2014) reviewed 96 studies which compared the effectiveness of blended leaning in higher education. Their meta-analysis indicated that the blended learning conditions exceeded the classroom instruction conditions in terms of learning achievement in higher education (g = .334) and the computer support and presence of one or more interaction treatments enhanced student achievement. Boelens et al. (2017) conducted a systematic review that identified four key challenges when implementing blended learning. The first challenge is that blended learning designers must determine the appropriate amount of learner flexibility and how to incorporate flexibility in blended learning. Zydney et al. (2020) and Boelens et al. (2017) asserted that one of the strengths of blended learning is to give learners flexibility in terms of time, location, learning pace, and learning path. The second challenge is that giving learners more flexibility leads to more autonomy for learners (e.g., high transactional distance), but it reduces the social interaction between the instructor and learners or among learners. Hence, in blended learning, instructors need to stimulate and maintain interaction among learners, and between instructors and learners. Boelens et al. (2017) also emphasized the significance of two-way communication between instructors and learners in blended learning despite the physical separation in the online portion of a course. The third challenge is how to facilitate learning processes in a blended environment. To provide learners with abundant learning autonomy and flexibility, blended learning requires that learners be able to self-regulate. However, not all learners are equipped with sufficient self-regulation skills. Thus, for successful blended learning, it is necessary to help these students succeed. The last challenge of blended learning is the need to address the affective aspects of learning, such as learning satisfaction, motivation, engagement, as well as prevent feelings of isolation, as was the main concern in early distance learning (Gunawardena & Zittle, 1997). Examples of instructional strategies to support affective aspects of learning include enhancing instructors’ teaching presence and social presence (Garrison, 2016; Wang & Huang, 2018).
The COVID-19 outbreak accelerated the growth of blended learning. Despite the massive and incalculable damage of the pandemic, one positive outcome was increased opportunities for educational change (Zhao, 2020) and extension of virtual learning (Hoofman & Secord, 2021). However, the quantitative expansion of online learning packages delivered to students’ homes, as well as face-to-face learning replaced by video conferencing, both revealed the qualitative limitations of blended learning (Mali & Lim, 2021). Although the sudden change to online learning forced educators and students to adjust and change the status quo, it was still necessary that the components of blended learning be thoughtfully selected and integrated. Thus, educators and designers should carefully re-consider the challenges of blended learning (Boelens et al., 2017) to design effective approaches and conditions.
As AI programs and applications have flourished, empirical research on their effects has been conducted across diverse domains, including education (Crompton et al., 2022). Systematic literature reviews of AIEd have reflected the significant growth in the application of AI in education and scholarly interest in the trends and patterns of using AI in education. For over 20 years, data-driven studies have also highlighted the increasing number of publications in the field and recent dramatic growth (Chen et al., 2020; Chen et al., 2022; Guan et al., 2020; Li et al., 2022; Song & Wang, 2020; Tahiru, 2021; Xu & Ouyang, 2021). Chen et al. (2020; 2022) investigated the publication trends including major conferences and journals, influential institutions and researchers, leading countries, frequently cited papers, and research topics. Hwang et al. (2022) identified the distribution of the main research areas, research topics, roles of AI in online learning, and the adoption of AI algorithms. Guan et al. (2020) extended the focus of trends to the major paradigms in the history of AIEd literature. Li et al. (2022) analyzed keywords of studies by using CiteSpace software, and highlighted the most prevalent topics of AIEd research as data mining, virtual reality (VR), agents, intelligent tutoring system (ITS), and online learning. Song and Wang (2020) also applied bibliometric analysis and organized the publication trends into five clusters including ITS, learning system, student-centered learning, labelled training data, and pedagogy. Tahiru (2021) focused on the adoption of AI in education including opportunities, benefits, and challenges through a lens of the technological-organisational-environmental framework.
A large cluster of AIEd studies has focused on personalization for individual learners. In particular, the literature has shown that one of AI’s major contributions is its capacity to assess individual students’ performance (AlKhuzaey et al., 2021; González-Calatayud et al., 2021; Kurdi et al., 2020) and predict their learning outcomes (Arizmendi et al., 2022) for personalized learning (Bhutoria, 2022; Hashim et al., 2022). González-Calatayud et al. (2021) reviewed 22 papers that demonstrated how educators used AI to assess learners. They noted that formative evaluation has been one of the main uses of AI, such as automatic grading of students’ work. In an early AIEd study, du Boulay (2016) mentioned that the AIEd field has existed for about 40 years and the most common application in AIEd has been ITS. Given that it is difficult to explain the AIEd field without referring to the ITS (Holmes et al., 2019), many scholars have conducted SLRs of ITS (Mousavinasab et al., 2021). Mousavinasab et al. (2021) conducted a systematic review with 53 papers and reported that (a) ITS was mostly applied in computer science; (b) the most dominantly applied AI techniques were action-condition rule-based reasoning, data mining, and Bayesian networks; and (c) AI techniques have made it possible to provide adaptive guidance and instruction as well as evaluating learners.
Systematic reviews on AIEd-related topics (e.g., AI applications or learning analytics) have been conducted on e-learning (Tang et al., 2021), blended learning (Bergdahl et al., 2020), and collaborative learning (Tan et al., 2022). Tang et al. (2021) analyzed trends in AI-supported e-learning based on 86 core papers and found that most studies focused on the development and applications of ITS, and AI has been used to facilitate assessment and evaluation in e-learning contexts. Bergdahl et al. (2020) focused on learning analytics (LA) approaches in blended learning and highlighted three themes based on 70 selected papers. They indicated that LA approaches have helped educators (a) understand and predict learners’ performance, (b) identify students’ behaviors and profiles, and (c) explore and improve the learning environment. Tan et al. (2022) also reviewed 41 studies on using AI for collaborative learning. They identified nine AI techniques (i.e., clustering, ensemble, regression algorithms, deep learning, decision trees, natural language processing, instance-based, fuzzy logic, and agents) for three main purposes for AI applications, namely discovering, learning, and reasoning.
SLRs in AIEd have also been conducted according to different target learners. Since AI technology has been applied in diverse education sectors, SLRs on AIEd have been conducted in diverse contexts including higher education (Chu et al., 2021; Gera & Chadha, 2021), K-12 education (Crompton et al., 2022), and teacher education (Celik et al., 2022). Chu et al. (2021) reviewed 50 AI studies in higher education and reported that the most researched theme was predicting learners’ status (e.g., dropout and retention, student models, academic achievement). Gera and Chadha (2021) focused on demographic and thematic trends of AI in higher education in 29 articles. They suggested future research to increase geographical variety, adopt advanced algorithmic approaches, and personalize learning. Crompton et al. (2022) reviewed 169 studies that used AI technology in K-12 education and found three main themes of AIEd applications: pedagogies (e.g., gaming, personalization), administration (e.g., diagnostic tools), and subject content.
Language learning and mathematics are the major subject areas that have frequently utilized AI technologies in education. In terms of the general trends in AIEd, Chen et al. (2020) found that existing educational software with AI technology integration has been mostly developed for mathematics and language learning. This trend has also been supported by other systematic reviews on AIEd that have identified the major areas as language learning (Du, 2021; Liang et al., 2021) and mathematics education (bin Mohamed et al., 2022; Hwang & Tu, 2021). These reviews indicated that using a neural network model has been the dominant method. Liang et al (2021) reported that the primary applications of language learning include writing, reading, and vocabulary acquisition, which are mostly adopted by ITS and natural language processing (NLP). Du (2021), who conducted a bibliometric analysis, added that a neural network has been a dominant method to train machines to learn, read, write, listen to, speak, and assess language. Hwang and Tu (2021) also conducted a bibliometric analysis with 43 articles to identify the trends of AI in mathematics education. They highlighted that AI technology has great potential to promote students’ mathematics learning, especially to diagnose learning problems, provide instant feedback, and provide information to help teachers improve learning designs.
In sum, AI applications have contributed as agents, platforms, and analytics in diverse contexts within different disciplines. In a wide perspective, Xu and Ouyang (2021) categorized such roles of AI as (a) a new subject, (b) a direct mediator, and (c) a supplementary assistant to influence instructor-student, student-self, and student-student relationships. In adopting this framework, as shown in Figure 1, this study focused on the empirical studies that presented the contributions of AI to overcome the challenges in blended learning described in the previous section.
Figure 1
Conceptual Framework for This Study
The purpose of this paper was to conduct a systematic review to synthesize the research findings on AI applications in blended learning. This systematic review followed Cooper’s (1988) guidelines for conducting a systematic review. The publication period was from January 2007 to October 2023 given that Zawacki-Richter et al.’s (2018) systematic review found that research on AI applications in higher education started increasing in 2007. The three research questions guiding this research were as follows:
We set the following inclusion criteria to search for eligible studies that (a) discussed AI applications; (b) were confined to blended learning; (c) were empirical studies including quantitative, mixed-method, or qualitative methodologies; (d) were written in English; (e) were peer-reviewed journal articles; and (f) were published between January 2007 and October 2023. Regarding the first inclusion criteria, we did not place limits on the proportion of online learning whereas Müller and Mildenberger’s (2021) systematic review defined blended learning as “a course that blends online and classroom learning, with a proportion of between 30 and 79 per cent of the content delivered online” (p.3). We excluded non-empirical studies including conceptual papers and meta-analysis, and systematic reviews. Conference proceedings and technical reports were also excluded.
The keywords we used to search for eligible studies were combinations of blended learning and artificial intelligence (or intelligent). We also included synonyms for blended learning including hybrid learning, flipped learning, and inverted learning, as well as another word for artificial intelligence, namely AIEd. The literature search process included a computer-based database search and manual search. The computer-based database search included Google Scholar, Education Resources Information Center (ERIC), and Web of Science. As an additional step, we conducted manual searches in relevant journals related to educational technology and artificial intelligence in education, including (a) Computers & Education, (b) Educational Technology Research & Development, (c) British Journal of Educational Technology, and (d) Interactive Learning Environments. From our computer-based database search findings, we found that these journals produced more studies relevant to our research than did other journals. We conducted the manual search to ensure we did not miss any eligible studies. Figure 2 illustrates the literature search and exclusion process using Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA).
Figure 2
Search and Exclusion Process
From the 30 eligible studies, we extracted information on the (a) types of blended learning, (b) types of learners, (c) learning domains and disciplines, (d) AI applications, and (e) publication details (see Table 1). The authors first developed the coding scheme based on the research questions using Excel. Separately, the two authors manually coded by filling in the Excel spreadsheet. After completing the initial coding, they discussed any disagreement on the initial coding results, including eligibility, missing data, and ambiguous data (i.e., room for interpretation). Finally, the authors cross-checked each other’s coding and corrected inaccurately coded items through a series of discussions until they reached a consensus.
Table 1
Coding Information for Systematic Literature Review
Category | Coding information |
Type of blended learning | Flipped learning, blended learning |
Target learners | Kindergarteners, elementary, middle and high schools, undergraduates, graduates, adult learners |
Learning discipline | Math, English, IT, and others |
Research design | Experimental, quasi-experimental, correlational, qualitative research |
Roles of AI | AI as a new subject, a direct mediator, supplementary assistant |
Contribution of AI in BL | Flexibility and autonomy, interactions between instructors and students, supports of learning processes and performances, affective aspects of learning |
Publication details | Title, author, year, journal name |
This section discusses the research trends related to AI applications in the context of blended learning, the roles of AI in blended learning, and the contributions of AI applications for BL.
In this study, we explored how AI applications have been used in the context of blended learning by analyzing 30 relevant studies. In terms of the types of blended learning, 11 studies (36.7%) identified the context of study as blended learning and seven studies (23.3%) described it as flipped learning (see Table 2). Although flipped learning is a type of blended learning, it is distinctive since the cases involve online activities first followed by face-to-face (F2F) classroom activities. As another unique case, Méndez and González (2013) coined the term reactive blended learning to highlight the reactive feature of AI technology as applied in blended learning. Fang, Lippert, et al. (2021) referred to it as hybrid intervention since their research practice consisted of a human teacher-led session and auto tutor session. Although the context studied by Ng and Chu (2021) was online learning only instead of blended learning, we considered it blended learning since the practices were a combination of asynchronous learning and F2F synchronous learning. Finally, nine studies (30.0%) did not specify the research context. However, we assumed that those studies were conducted in a blended learning context since the two components of instructional methods included online learning and F2F classroom learning.
We further analyzed how AI technologies have been applied between the two components of blended learning. In 23 studies (76.7%), AI technologies were only applied in the online asynchronous learning portion of the class. In the other seven studies (23.3%), the use of AI technology was found in both the online and offline classroom environments. For example, Lechuga and Doroudi (2022) developed group formation algorithms for classroom-based collaboration activities based on the learning data from the intelligent tutoring system ALEKS. Ameloot et al. (2022) used learning analytics in blended learning to connect students’ online activity with the offline workshop.
In terms of research contexts, 20 studies (66.7%) were conducted in higher education, and six studies (20.0%) targeted K—12 students. The remaining studies were in teacher education (10.0%) and lifelong learning contexts (3.3%). The proportion of learning disciplines were diverse, including (a) language learning, (b) computer science or engineering, (c) educational technology or multimedia, (d) natural sciences, (e) physics, (f) electronic engineering, (g) marketing, (h) art, (i) music, and (j) extracurricular activities. The research methods of the selected papers were as follows: quasi-experimental or experimental research (n = 12, 40.0%), quantitative research (n = 8, 26.7%), and design and developmental research (n = 5, 16.7%). A small portion of studies incorporated a qualitative approach, mixed methods, or case study.
Table 2
Research Backgrounds of the Selected Papers
Research background | n | % |
Type of blended learning | ||
Blended learning | 11 | 36.7 |
Reactive learning | 1 | 3.3 |
Flipped learning | 7 | 23.3 |
Hybrid learning | 1 | 3.3 |
Online learning | 1 | 3.3 |
Not specified | 9 | 30.0 |
Application of AI | ||
Online | 23 | 76.7 |
Both online and offline | 7 | 23.3 |
Research context | ||
K—12 | 6 | 20.0 |
Higher education | 20 | 66.7 |
Teacher education | 3 | 10.0 |
Lifelong learning | 1 | 3.3 |
Learning discipline | ||
Computer science/Programming | 5 | 16.7 |
Ed tech/Multimedia | 4 | 13.3 |
Language/Literacy | 6 | 20.0 |
Mathematics/Statistics | 4 | 13.3 |
Natural sciences/Physics | 2 | 6.7 |
Marketing | 1 | 3.3 |
Electronic engineering | 3 | 10.0 |
Dance/Art/Music | 1 | 3.3 |
Extracurricular activities | 2 | 6.7 |
Not specified | 5 | 16.7 |
Research method | ||
Design and development | 5 | 16.7 |
Quasi-experimental/Experimental | 12 | 40.0 |
Quantitative | 8 | 26.7 |
Qualitative | 2 | 6.7 |
Mixed methods | 2 | 6.7 |
Case study | 1 | 3.3 |
According to Xu and Ouyang (2021), AI has three distinctive roles. We adopted this framework and reviewed the role of AI in the selected papers. The results of the analysis are summarized in Table 3.
The category of AI as a new subject indicated that AI replaced (or did the work of) teachers or instructors, students, or peers. Examples are pedagogical agents for learning or social robots with bionic and human-like (i.e., anthropomorphic) characteristics. While Xu and Ouyang’s (2021) review indicated the role of AI as a tutor, tutee, or peer in this category, we could not find any case where AI played the role of tutee or peer role in our selected studies. Four (16.7%) of the 30 studies presented AI as a guide or a pedagogical agent. For example, in Whatley (2004) study, AI identified students and provided tutoring using a rule based on what they liked or disliked and whether or not they were able to participate in tutoring. In another case, IBM’s Watson Tone analyzer was used for students to conduct social listening (Dingus & Black, 2021). In three studies, AI, in the form of a chatbot with a natural language processing (NLP) feature, guided students’ language learning and had conversations with them (Annamalai et al., 2023; Lin & Mubarok, 2021; Neo, 2022).
The category of AI as a direct mediator means that AI plays the role of directly bridging the constructs in the educational system. An AI-based platform such as an ITS and interactive learning environment supports the whole process of instruction and learning. AI-based tools such as automatic grading software or translation tools can partially meet the demands of instruction and learning. Participants in the educational process (e.g., instructors, students, parents) choose either an AI-based platform or AI-based tool to meet their instructional demands or learning purposes. In this study, we found that a large proportion of studies (n = 12, 40.0%) fell into this category. In these cases, AI was a technology-integrated platform to support students’ self-paced learning during automated lesson generation (Yang et al., 2013), intelligent tutoring (Phillips et al., 2020), multimedia guide on modern art (Chatzara et al., 2019), and ChatGPT (Sanchez-Ruiz, 2023).
Another common role of AI is related to assessment and feedback. For example, Chen et al. (2018) developed a checkable answer feature and immediate simple corrective feedback tool that was integrated in the edX platform. Troussas et al. (2020) developed a mobile game-based learning application that assessed and advanced students’ programming knowledge. AI has also functioned as a tool to provide teachers and instructors with practical assistance such as automated question generation (Lu et al., 2021), a question-posing system (Hwang et al., 2020), Moodle-based quiz module (Jia et al., 2012), and online writing tutorial to correct paraphrasing and citations (Liu et al., 2013).
AI as a supplementary assistant indirectly influences educational participants. For example, learning analytics (LA) and educational data mining (EDM) allow instructors and students to better understand and predict learning based on their learning behaviors, characteristics, and learning patterns in instructional and learning processes. We identified six cases (20.0%) in the selected articles. For example, machine learning classification models were used to improve students’ academic performance using a multimodal learning analytics approach (Liao & Wu, 2022). AI-enabled personalized video recommendations stimulated students’ learning motivation and engagement (Huang et al., 2023). LA approaches have been incorporated to diagnose and intervene in student activities (Van Leeuwen, 2019) and provide personalized feedback messages based on an algorithm combining the comments related to individual students’ activities (Pardo et al., 2019). As a result, LA influences students’ self-regulated learning behaviors (Montgomery et al., 2019) and learning performance (Liao & Wu, 2022). The review of the selected studies indicated that a supplementary assistant role has been combined with AI’s first role (new subject) and second role AI (direct mediator). For example, in Tran and Meacheam (2020), in the Moodle LMS, the AI-based platform played a role as a supplementary assistant by supporting instructors’ decision making in the LA report. Fang, Lippert, et al. (2021) also contended that Autotutor was not only a pedagogical agent but also a conversation-based intelligent tutoring system that supported analytics.
Table 3
Role of AI in the Selected Studies
Role of AI | n | % |
AI works as a new subject (e.g., pedagogical agent, robot, ChatGPT) | 5 | 16.7 |
AI works as a direct mediator (e.g., AI-based platform or tool) | 12 | 40.0 |
AI works as a supplementary assistant (e.g., EDM or learning analytics) | 6 | 20.0 |
AI works as both a direct mediator and a supplementary assistant | 4 | 10.0 |
AI works as both a new subject and a supplementary assistant | 3 | 13.3 |
To address our third research question, we analyzed the studies according to the four major blended learning challenges that Boelens et al. (2017) identified. Specifically, we reviewed the selected studies in terms of how AI technology helped mitigate these challenges (See Table 4).
The first challenge concerned students’ flexibility and autonomy in blended learning. While flexibility is a strength, since students can learn at their preferred time and place, too much autonomy without self-regulation may negatively affect learning. Consequently, BL designers may find it difficult to determine the appropriate amount of flexibility and autonomy students should be given. We believe that AI can help instructors control students’ autonomy. In the literature, we found that AI was a direct mediator to provide personalized instruction and scaffolding for individual learners (Lechuga & Doroudi, 2022; Phillips et al., 2020). More specifically, an online learning system powered by AI technology assigned repetitive practice (Lu et al., 2021), provided real-time alerts and feedback to prompt students to participate in daily or weekly discussions (Jovanović et al., 2017; Liao & Wu, 2022), and increased the probability of students achieving learning mastery (Phillips et al., 2020). Further, ChatGPT helped students get easy access to vast information and quick assistance based on their individual needs with the power of natural language processing (Sanchez-Ruiz et al., 2023). As a supplementary assistant, AI helped facilitate class administration and orchestration by tracking students’ learning process, classroom dynamics, and goal achievement (Mavrikis et al., 2019). Another positive contribution was that the adoption of AI decreased teachers’ workload and saved time (Lechuga & Doroudi, 2022; Lin & Mubarok, 2021). As a result, teachers focused more on helping students and customizing course content to improve the quality of blended learning.
The second challenge is that giving learners more flexibility leads to more autonomy for learners, but it reduces the social interaction between the instructor and learners or among learners. Therefore, blended learning designers need to connect students’ individual online learning to collaborative classroom learning. The literature on flipped learning has strongly emphasized the need for connection (Bergmann & Sams, 2014; Straw et al., 2015; Talbert, 2017), and we found that AI can serve as an assistant to support collaborative learning practices (Lechuga & Doroudi, 2022). For example, AI helped teachers create student groups or cohorts (Lechuga & Doroudi, 2022), provided meaningful feedback automatically to large student cohorts (Pardo et al., 2019), and classified clusters of learners so the instructor could adjust the learning environment based on their abilities and characteristics (Fang, Lippert, et al., 2021). In another case, machine learning models helped classify students’ discussion content to determine if they were course relevant in an online discussion activity of blended learning using a problem-based learning pedagogy (Liao & Wu, 2022). A typical learning analytics report also encouraged teachers to start interacting with certain students and when intervention was needed (Van Leeuwen, 2019).
The third challenge is a concern about how to facilitate learning processes in a blended learning environment, as this requires learners to self-regulate. We explored how AI applications helped change students’ learning process and improved their performance. Several studies found that AI helped beginning learners enhance domain-specific knowledge and skills, such as programming language (Lu et al., 2021), dance movements (Yang et al., 2013), and English-speaking skills (Lin & Mubarok, 2021). The analytic feature of AI has also helped predict students’ learning achievement. In a series of studies by Méndez and González (2010, 2013) presented a mechanism on how ControlWeb (i.e., a tool to support learning) analyzed students’ behavior and controlled assignment loads to maximize their performance, participation, and motivation. As a unique case, Hwang et al. (2020) developed a concept mapping-based question-posing system that allowed students to observe plants on-site, provided question-posing activities at a shallow level and then at a deep level, and synthesized knowledge of plants. Other studies also found that AI technologies supported individual learners’ vocabulary acquisition and assessment (Jia et al., 2012). In addition, it supported students’ learning performance as well as critical thinking in a peer assessment activity that called for commenting on peers’ work (Fang, Chang, et al., 2021).
The last challenge in implementing blended learning is the need to address the affective aspects of learning, such as satisfaction, motivation, and engagement, as well as prevent feelings of isolation. A few studies revealed affective aspects as additional or partial affordances of incorporating AI in blended learning. For example, Lin and Mubarok (2021) pointed out that their mind map-guided AI chatbot promoted students’ English speaking skills in a relaxed manner. Huang et al. (2023) also highlighted that AI-enabled personalized video recommendations stimulated students’ learning motivation and engagement. In Jovanović et al. (2017), the learning analytics of an online activity, which was designed as lecture preparation, motivated students to change their learning strategy. As well, AI technology designed with gamification, (e.g., a badge system; Troussas et al., 2020) stimulated students’ learning engagement and collaboration.
Table 4
Contributions of AI in Blended Learning
Challenges in BL | Contributions of AI |
Control students’ flexibility and autonomy |
|
Facilitate interactions between instructor and student, and/or students |
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Change learning processes and improving performances |
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Foster affective aspects of learning positively |
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It is important to acknowledge the limitations of this literature review on the use of AI in blended learning in order to help readers understand how to better use AI and to provide meaningful suggestions for extending this research area. Since the scope of this research only analyzed the applications of AI in blended learning, only 30 articles were examined in our systematic review. However, given the growing interest in AI research in education, it is expected that more studies will examine AI applications for blended learning and will be included in follow-up studies. Above all, since ChatGPT was launched on November 30, 2022, scholars have noted drastic changes in teaching and learning, and expect the use of AI to move into uncharted territory. A generative AI such as ChatGPT offers a range of potential benefits for blended learning in terms of content generation, student engagement and motivation, and personalized learning (Alshahrani, 2023). Despite the increasing interest of ChatGPT in education, the lack of exploration of ChatGPT in the scope of this study is a limitation of this paper. We encourage future researchers to extend this study dealing with this generative AI in the context of blended learning.
This systematic literature review of studies examining the use of AI in blended learning explored how AI applications can help instructors and designers implement blended learning more effectively. We examined 30 journal articles in the domain of AI and blended learning to determine how AI helps advance blended learning practices. Figure 3 presents the connections of each article to the role of AI and the challenges of blended learning based on the description in the Appendix. The major research findings provide the following implications for the design and implementation of effective blended learning and for the future research directions of the use of AI in BL.
Figure 3
Sankey Diagram Showing Roles of AI for the Advances of Blended Learning
The first implication is that AI applications have been used mainly for the online individual learning component in blended learning, and, specifically, in an asynchronous mode. Contrary to our expectation, very few studies have focused on the connection between online and offline activities in blended learning using AI applications. A few exemplar studies (Lechuga & Doroudi, 2022; Whatley, 2004) explored the contribution of AI applications to group formation for the classroom-based collaboration and to connect students’ online individual learning and offline activities. This systematic review also revealed that few cases explored how to use AI to enhance F2F classroom activities based on students’ learning traces in the LMS and analytic approaches involving AI (e.g., machine learning, deep learning techniques). These applications are promising areas for future research. Bergdahl et al. (2020) conducted a systematic review found a similar result. In their research, comparatively few studies revealed how students’ behaviors (e.g., video viewing patterns, resource utilization, order of activities) informed instructors on how to enhance classroom teaching and resources. Thus, future studies need to incorporate learning analytics techniques as well as AI algorithms to identify the systematic connections of diverse activities when constructing blended learning.
Another implication is related to the roles of AI. A large proportion of the studies (40%) identified the role of AI as a direct mediator. AI-based platforms or tools played a mediator role for students and helped them be more engaged in the personalized learning environment. Automated lesson generation (Yang et al., 2013), adaptive intelligent tutoring (Phillips et al., 2020), and multimedia guides (Whatley, 2004) enhanced students’ autonomy by allowing them to learn in the AI-based platform or Website at their preferred time. The AI-based platform also helped instructors control students’ autonomy by guiding them through tailored lessons, providing scaffolding (e.g., adjusted questions, hints, or resources), and connecting them to peers for collaboration or further discussion. Since autonomy and flexibility could negatively influence students’ learning performance, an AI-based interactive system, compared to video-based lectures, would be beneficial, especially for students with low levels of self-regulation. AI-based tools that incorporated the feature of generating questions (Hwang et al., 2020; Jia et al., 2012; Lu et al., 2021) and provided immediate feedback (Liu et al., 2013) can also contribute to students’ mastery of learning and deeper learning.
Studies also revealed that AI as a supplementary assistant indirectly impacted student learning. AI technologies involving educational data mining or learning analytics helped instructors or teachers decide how best to administrate and orchestrate blended learning. In around 34.7% of the studies, AI played a major role in predicting students’ behavior (Méndez & González, 2010), classifying students based on their learning behavioral patterns (Jovanović et al., 2017; Liao & Wu, 2022), and providing personalized feedback (Pardo et al., 2019). These features helped teachers effectively interact with their students (Van Leeuwen, 2019) and to make changes in students’ learning strategies (Jovanović et al., 2017). However, very few studies discussed how AI analytic support can help teachers prepare or revise the offline activities in a blended learning environment. One recent exception, (Lechuga & Doroudi, 2022) discussed three types of group formation algorithms based on students’ learning data, which supported various pedagogical and collaborative learning practices. More practical studies are needed that present pedagogical approaches utilizing AI technologies to help teachers blend diverse learning activities and adjust activities for individual students.
The least number of studies (20.4%) discussed the role of AI as a new subject. This role, implying the replacement of agents such as teachers or instructors, is a sensitive issue from teachers’ perspectives. Discussing the role of AI and human teachers is not the focus of this study, but we believe this category will be the final feature of AI in education. Future studies can explore how this new subject with bionic and anthropomorphic characteristics can be successfully combined with the roles of AI as a direct mediator and supplementary assistant. However, we only found a few cases for this review, perhaps because this study focused on blended learning. Nevertheless, several studies in this review presented the partial function as pedagogical agents (Whatley, 2004) such as a Chatbot (Annamalai et al., 2023; Lin & Mubarok, 2021; Neo, 2022), auto tutor (Fang, Lippert, et al., 2021), and voice assistant (Al-Kaisi et al., 2021), which allowed students to communicate and facilitated their learning with immediate feedback and scaffolding. It also helped teachers save time and reduce their workload. These studies indicated that this type of AI can effectively foster the affective aspects of learning. However, it should be noted that these affective aspects of AI in blended learning were discussed the least, accounting for only 10% of the studies. This suggests that future research needs to be extended by investigating not only students’ learning processes or outcomes but also the affective aspects such as changes in their learning motivation, attitudes, and satisfaction. Given that we are no long in the COVID-19 pandemic, blended learning is expected to expand in scope, with growing use of AI in education. This study is a stepping stone for research and practices to design blended learning more effectively with the creative use of AI.
This study was supported by research fund from Honam University, 2022.
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No | Citation | BL Contexts | AI Applications | Contributions of AI in BL | Target learners/ research participants | Learning discipline | Evaluation method | ||||||
Component 1 | Component 2 | Agent | Platform | Analytics | F | I | P | A | |||||
1 | Méndez and González (2010) | Reactive blended learning | Fuzzy Controller measuring the activity level of student in the class | Predicting students’ behaviour and control assignment loads to maximize the performance, participation, and motivation | Higher Ed/ 91 undergraduate students | Electronic engineering | Quasi-experimental design with a control group | ||||||
F2F lectures | Online resources | ⦾ | ● | ○ | ● | ⦾ | |||||||
2 | Whatley (2004) | Not specified | Guardian agent to allocate and tutor students using the rules based on what students like/dislike, and what student are good at. | Allowing students access to a project site at different times, communicating with other students and the guardian agent | Higher Ed/ 55 undergraduate students | Not specified | Development of prototype / survey and group interviews | ||||||
F2F team project | Online learning with software agents | ● | ⦾ | ● | ○ | ○ | |||||||
3 | Fang, Chang, et al. (2021) | Not specified | Collaborative feedback-based peer-assessment (CFPA) learning system | Impacting students’ performance, self-efficacy, and critical thinking via peer assessment and commenting on peers’ work | Teacher Ed/ 97 pre-service teachers | Educational technology | Quasi-experimental design with a control group | ||||||
F2F (introduction) | Online collaboration, peer assessment | ● | ⦾ | ○ | |||||||||
4 | Chen et al. (2018) | Blended learning | Checkable answer feature (CAF), a computer-based immediate simple corrective feedback tool, powered by edX platform | Providing immediate feedback so students interact with the CAF, and impacting students’ study strategies and performance | Higher Ed/ 474 undergraduate students | Physics | Quantitative analysis, data mining with three data sources (demographics, tracking logs, and performance metrics) | ||||||
F2F lectures | Problem-solving with online resources | ● | ● | ⦾ | ○ | ||||||||
5 | Dingus and Black (2021) | Not specified | IBM’s Watson Tone Analyser conducting social listening | Enhancing students’ communication skills and deepening critical thinking through AI and the role of technology via discussion | Higher Ed/ 107 undergraduate students | Marketing | Experimental design with pre-test and post survey | ||||||
Online video, interactions | F2F or online Discussion | ● | ⦾ | ○ | |||||||||
6 | Troussas et al. (2020) | Not specified | Quiz time!: a mobile game-based learning application which assess and advance students’ knowledge on programming | Recommending other learners of the same or higher current knowledge level (CKL) for a balanced or challenging play. Promoting collaborative learning and incorporating motivational strategies via a badge system | Higher Ed/ 20 experts 80 undergraduate students | Computer science (C# programming) | Development research, evaluation population A (Computer science experts), population B (learners) | ||||||
F2F classroom | Online resources Mobile game | ● | ● | ● | ⦾ | ○ | |||||||
7 | Hwang et al. (2020) | Not specified | Concept mapping-based question-posing system | After watching videos of target plants and observing the plants on-site, providing question-posing activities at a shallow level and deep level, and allowing them to synthesize knowledge of the plants | K—12, primary school/ 90 students | Natural science (Plants) | Quasi-experimental design with a control group | ||||||
Field trip | Online system | ● | ⦾ | ● | |||||||||
8 | Tran and Meacheam (2020) | Flipped learning | Moodle-based LMS: (a) quiz making, (b) LA reports, (c) automating course admin, (d) 4-in-1 for flipped learning | Improving LMS users’ productivity and enhancing students’ learning experience via innovative use of web tech and learning analytics | Higher Ed/ instructors, learners, and administrators | NA | Development research (4 projects) | ||||||
Extended LMS | F2F classroom | ● | ● | ⦾ | ⦾ | ||||||||
9 | Lu et al. (2021) | Not specified | Automatic question generation (AQG) solution, a combined semantics-based and syntax-based analysis | Providing repetitive practice of short-answer questions, and enhancing students’ long-term memory of course knowledge | Higher Ed/ 91 undergraduate students | Computer science (basic Python programming) | Experimental design with control group Evaluating the question and grading quality | ||||||
F2F Classroom | Online system | ● | ● | ● | |||||||||
10 | Yang et al. (2013) | Blended learning | An automated lesson generation system for basic dance movements based on motion capture technology | Helping beginners learn dance in two phases: (a) learning from small, divided pieces of movement to the arranged patterns; (b) guiding students to incorporate all of the patterns in the full dance | Higher Ed/ 52 undergraduate students | Dance | Experimental design with three groups (treatment 1, 2, and control group) | ||||||
Classroom learning | Computer-mediated learning | ● | ● | ● | |||||||||
11 | Phillips et al. (2020) | Blended learning | ALEKS (assessment of learning in knowledge spaces): an intelligent tutoring system for mathematics | Providing students with personalized instruction to support increased mastery, supporting class administration, instruction, customizing course content and progress monitoring | K—12/9 High schools/ 24 teachers 2494 students | Mathematics (algebra) | Experimental evaluation with 3 models (a) Integration of ALEKS by teacher (b) use of ALEKS only, (c) teacher-led (no use of ALEKS) | ||||||
Teacher instruction | Online/digital learning | ● | ● | ⦾ | |||||||||
12 | Mavrikis et al. (2019) | Not specified | MiGen system: mathematical microworld called the eXpresserm and a teacher assistance (TA) tool | Supporting classroom orchestration through student tracking (ST), classroom dynamics (CD), and goal achievement (GA) | K—12/ 26 teachers | Mathematics (algebra) | Contextual design approach, formative evaluation | ||||||
Classroom | Online system (AI-based exploratory learning environment) | ● | ⦾ | ● | ⦾ | ||||||||
13 | Lin and Mubarok (2021) | Flipped learning | Mind map-guided AI Chabot | Decreasing teachers’ workload, making students more relaxed, promoting students’ English speaking skills, and overcoming the issues of flipped classroom for EFL (extra workload) | Higher Ed/ EFL (English as a foreign language) 50 students | English (speaking) | Quasi-experimental design with a control group | ||||||
Online resources | F2F Classroom | ● | ● | ⦾ | |||||||||
14 | Chatzara et al. (2019) | Machine-assisted blended learning | Istoriat: a WSeb/multimedia guide on modern art | Promoting augmented schooling experience via algorithmic recognition of the painting styles and crowdsourcing-driven indirect annotation | 47 undergraduate/graduate students who are interested in modern art | Modern art (inter- disciplinary course) | Developmental research, usability evaluation and UX analysis | ||||||
In-class demonstration | Self-training with crowdsource users’ feedback | ● | ○ | ⦾ | |||||||||
15 | Ng and Chu (2021) | Online learning | Games (e.g., Code.org, AI for Ocean, Image stylizer, AI model trainer, Face-AI) | Extending students’ experience via social media and other blended technologies during the pandemic | K—12/ 98 secondary students | Extracurricular activities | Case study investigating students’ perception | ||||||
Asynchronous learning | F2F synchronous learning | ● | ⦾ | ||||||||||
16 | Fang, Lippert, et al. (2021) | Hybrid intervention | Autotutor: a conversation-based ITS (intelligent tutoring system) | Providing learning environments that adapt to the varying abilities and characteristics of users, and allowing researchers classify the clusters of adults | 252 Adults with low reading literacy | Reading (literacy) | Quantitative research, cluster analysis | ||||||
Human teacher-led session | AutoTutor session (25%) | ● | ⦾ | ⦾ | ● | ||||||||
17 | Al-Kaisi et al. (2021) | Flipped learning | Alice: Voice assistant as an interesting interlocutor who can make interactions playful | Helping foreign students develop their pronunciation and intonation, and practice basic speech patterns | Higher Ed/ 24 undergraduate students | Language learning (Russian) | Experimental design with a control group | ||||||
Online learning with Alice | Electronic teaching aides in the classroom | ● | ● | ⦾ | ● | ○ | |||||||
18 | Neo (2022) | Blended learning | Merin: a virtual learning assistant (chatbot that simulates human-like conversation with NLP feature) | Providing scaffolding and supporting asynchronous online learning, and encouraging students’ engagement in content | Higher Ed/ 102 undergraduate students | Multimedia (3-point lighting in 3D modelling course) | Mixed methods | ||||||
Classroom | Online learning with a chatbot | ● | ⦾ | ⦾ | ● | ||||||||
19 | Jia et al. (2012) | Blended learning | Intelligent feature of the Moodle quiz module | Allowing individualized vocabulary acquisition and assessment so students improve reading and listening comprehension | K—12 (junior middle school)/ 768 students | Language learning (English vocabulary acquisition) | Experimental design with a control group | ||||||
F2F in multimedia computer lab | Online individual learning system | ● | ⦾ | ● | |||||||||
20 | Liao and Wu (2022) | Blended learning under PBL pedagogy | ML classification models with Facebook datasets, multimodal LA on students’ academic performance | Classifying student discussions into course relevant and course-irrelevant, and providing real-time alerts or personalized scaffolding to help students’ learning based on their daily/ weekly peer learning engagement | Higher Ed/ 51 graduate students | Advanced statistics | Quantitative research | ||||||
On-campus/ F2F synchronous | Off-campus/ Web-based Asynchronous | ● | ● | ⦾ | ● | ||||||||
21 | Liu et al. (2013) | Not specified | Dwright: A Chinese-interface online writing tutorial for paraphrasing and citing English (ITS) | Extending knowledge to avoid plagiarism and enhancing their paraphrasing and writing skills | 35 Chinese-speaking volunteering participants | English (writing) | Quantitative and qualitative analysis | ||||||
F2F class or workshop | Online writing practice | ● | ⦾ | ● | |||||||||
22 | Montgomery et al. (2019) | Flipped learning (regular biweekly rotation of 50% online and 50% F2F) | Learning analytics approaches collecting self-regulated learning (SRL) behaviours | Helping instructors consider how to support students’ regularity of online access and institutions design BL environments to support their SRL | Higher Ed/ 157 undergraduate students | Music education (basic music theory) | Quantitative analysis (log data by the Moodle LMS and students’ academic achievement) | ||||||
Online learning (theory) | F2F learning (practice) | ● | ● | ||||||||||
23 | Pardo et al. (2019) | Blended learning | Personalized feedback messages based on the algorithm combining the comments related to individual students’ activities | Supporting instructors in BL contexts to provide meaningful feedback to large student cohorts | Higher Ed/ 1020 undergraduate students | Computer engineering | Quantitative analysis (log data by LMS, self-reported survey, and academic performance) | ||||||
F2F classroom | Online resources (video, formative evaluation, exercise in LMS) | ● | ● | ||||||||||
24 | Lechuga and Doroudi (2022) | Blended learning | 3 group formation algorithms that leverage learning data from ALEKS ITS | Supporting various pedagogical and collaborative learning practices and saving teachers’ time in forming groups as well as identifying content that is most appropriate for differentiated instruction | K—12/ 86 students | Algebra | Evaluating three grouping methods (within-module, curriculum-wide, reciprocal paring) | ||||||
Online learning in ALEKS | Activity in group formed by ALEKS data | ● | ● | ● | ● | ||||||||
25 | Jovanović et al. (2017) | Flipped learning | Lecture preparation activities: Video with MCQs (multiple-choice questions), documents with embedded MCQs | Providing students real-time feedback on their level of engagement, clustering students based on their learning behaviour; and nudging students to change their learning strategy | Higher Ed/ 290 undergraduate students | Computer engineering | Quantitative analysis (exploratory sequence analysis, clustering analysis) | ||||||
Online learning (videos with MCQs) | F2F learning (active session) | ⦾ | ● | ● | ● | ⦾ | |||||||
26 | Van Leeuwen (2019) | Flipped learning | LA reports for diagnosing and intervening during student activities | Encouraging teachers to start interaction with students, and informing teachers of when intervention might be needed | Teacher Ed/ 7 teachers | Designing educational materials | Qualitative analysis (teacher logbooks, interviews) | ||||||
Online materials | F2F meeting (teacher-guided practice) | ● | ⦾ | ● | ⦾ | ||||||||
27 | Ameloot et al. (2022) | Blended learning | LA approaches with three types of LMS data (general, content, background) | Optimizing educational processes and course design and providing extra information about particular topics that might still be unclear | Teacher Ed/ 257 students | Educational technology | Quasi-experimental intervention study, mixed method | ||||||
Online learning | Classroom-based interventions | ● | ● | ||||||||||
28 | Annamalai et al., (2023) | Not specified | Chatbots (Students choose any chatbots among Duolongo, Mondly, & Andy) | Supporting competence, autonomy, and relatedness | Higher Ed/ 25 students | English | Qualitative study with semi-structured interview | ||||||
Use of Chatbots | Classroom-based lecture | ● | ⦾ | ○ | ● | ||||||||
29 | Sanchez-Ruiz et al. (2023) | Blended learning | GPT-3.5, GPT-4 problem-solving capabilities | Providing easy access to vast information, quick assistance based on individual needs and clarifying doubts | Higher Ed/ 102 first-year students | Mathematics I | Experimental design with a control group | ||||||
Autonomous learning and online knowledge assessment | In-class reinforcement using dEERs(digital educational escape rooms) | ● | ● | ⦾ | |||||||||
30 | Huang et al. (2023 | Flipped classroom | AI-enabled personalized video recommendations | Helping improve the learning performance and engagement of students with a moderate motivational level | Higher Ed | Programming | Quantitative research (survey) | ||||||
Online self-learning | F2F teaching in the classroom | ● | ● |
Note: The table illustrates the degree of connection among the subtypes of AI applications (agent, platform, Analytics). It utilizes ● to denote the most closely connected, ⦾ for partially connected, and ○ for slightly connected cases. Additionally, concerning AI's contributions to BL in terms of F (controlling students’ flexibility and autonomy), I (facilitating interactions between instructor and students, and/or students), P (changing learning process and improving performance), and A (fostering an affective aspect of learning positively), ●, ⦾, and ○ are employed to represent the most closely, partially, and slightly connected scenarios, respectively.
Role of AI in Blended Learning: A Systematic Literature Review by Yeonjeong Park and Min Young Doo is licensed under a Creative Commons Attribution 4.0 International License.